
Esports Entertainment Group GMBL
Quarterly report 2023-Q4
added 03-27-2024
Esports Entertainment Group Total Assets 2011-2025 | GMBL
Total Assets — these are all the resources owned by the business that have economic value. They are used to operate the business, generate profit, and ensure the company’s stability.Main categories of assets
Current assets (used within one year):
- Cash and cash equivalents
- Accounts receivable (amounts owed by customers)
- Inventory of goods, raw materials, and supplies
- Short-term investments
- Fixed assets (buildings, machinery, equipment)
- Intangible assets (brands, patents, software)
- Long-term investments
- Goodwill (reputational value from mergers)
Assets represent an objective measure of a business's value, reflecting everything behind it: physical infrastructure, technology, customer base, and financial resources. A high share of liquid assets such as cash indicates a company’s financial flexibility and its ability to maintain stability in changing market conditions.
Asset analysis helps assess how effectively a company utilizes its resources to generate revenue and profit, reflecting its operational efficiency and ability to convert invested capital into financial results.
Annual Total Assets Esports Entertainment Group
| 2023 | 2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 22.1 M | 64.9 M | 120 M | 13.1 M | 562 K | 610 K | 759 K | 179 K | 163 K | 8.45 K | - | - | - |
All numbers in USD currency
Indicator range from annual reports
| Maximum | Minimum | Average |
|---|---|---|
| 120 M | 8.45 K | 22.2 M |
Quarterly Total Assets Esports Entertainment Group
| 2023-Q4 | 2023-Q3 | 2023-Q2 | 2023-Q1 | 2022-Q4 | 2022-Q3 | 2022-Q2 | 2022-Q1 | 2021-Q4 | 2021-Q3 | 2021-Q2 | 2021-Q1 | 2020-Q4 | 2020-Q3 | 2020-Q2 | 2020-Q1 | 2019-Q4 | 2019-Q3 | 2019-Q2 | 2019-Q1 | 2018-Q4 | 2018-Q3 | 2018-Q2 | 2018-Q1 | 2017-Q4 | 2017-Q3 | 2017-Q2 | 2017-Q1 | 2016-Q4 | 2016-Q3 | 2016-Q2 | 2016-Q1 | 2015-Q4 | 2015-Q3 | 2015-Q2 | 2015-Q1 | 2014-Q4 | 2014-Q3 | 2014-Q2 | 2014-Q1 | 2013-Q4 | 2013-Q3 | 2013-Q2 | 2013-Q1 | 2012-Q4 | 2012-Q3 | 2012-Q2 | 2012-Q1 | 2011-Q4 | 2011-Q3 | 2011-Q2 | 2011-Q1 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 7.6 M | 18.9 M | 22.1 M | 24.4 M | 43.2 M | 59.9 M | 64.9 M | 85.7 M | 124 M | 129 M | 120 M | 120 M | 25.5 M | 25.4 M | 13.1 M | 13.1 M | 299 K | 432 K | 562 K | 562 K | 1.4 M | 360 K | 610 K | 392 K | 741 K | 1.01 M | 759 K | 759 K | 53.6 K | 120 K | 179 K | 179 K | 54.3 K | 107 K | 54.3 K | 163 K | 69.4 K | 124 K | 8.45 K | 8.45 K | - | - | - | - | - | - | - | - | - | - | - | - |
All numbers in USD currency
Indicator range from quarterly reporting
| Maximum | Minimum | Average |
|---|---|---|
| 129 M | 8.45 K | 22.6 M |
Total Assets of other stocks in the Gambling industry
| Issuer | Total Assets | Price | % 24h | Market Cap | Country | |
|---|---|---|---|---|---|---|
|
International Game Technology PLC
IGT
|
10.3 B | - | 3.07 % | $ 3.29 B | ||
|
PlayAGS
AGS
|
710 M | - | 0.08 % | $ 500 M | ||
|
Churchill Downs Incorporated
CHDN
|
6.96 B | $ 117.74 | 0.84 % | $ 8.85 B | ||
|
Accel Entertainment
ACEL
|
1.05 B | $ 11.25 | -0.49 % | $ 942 M | ||
|
Canterbury Park Holding Corporation
CPHC
|
105 M | $ 15.29 | 0.31 % | $ 75.2 M | ||
|
Golden Nugget Online Gaming, Inc.
GNOG
|
179 M | - | 5.09 % | $ 454 M | ||
|
Scientific Games Corporation
SGMS
|
7.98 B | - | 2.33 % | $ 5.61 B | ||
|
Everi Holdings
EVRI
|
1.92 B | - | - | $ 1.21 B | ||
|
DraftKings
DKNG
|
4.07 B | $ 35.51 | -0.03 % | $ 14.3 B | ||
|
GAN Limited
GAN
|
87.5 M | - | - | $ 87 M |