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Motorsport Games MSGM
$ 2.74 7.45%

Quarterly report 2025-Q3
added 11-06-2025

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Motorsport Games Accounts Payables 2011-2025 | MSGM

Accounts payable — are the obligations of an organization to other legal entities or individuals that arise in cases when the company has acquired goods or services on deferred payment terms, has not paid taxes and fees, has wage arrears to employees, or has received loans and other liabilities. Accounts payable arise when an organization has already received some benefit but has not yet paid for it.
Main types of accounts payable
Type of liabilityExample
To suppliers and contractorsGoods received but not yet paid for
Taxes and feesVAT, income tax, etc., not paid on time
SalariesEmployee wages not paid
To budgetsInsurance contributions to funds not paid
To foundersFounders provided borrowed funds
To banksOverdue loan payments
OtherFines, penalties, forfeits, customer prepayments, etc.

Impact on the company's financial performance
  1. Liquidity and solvency
    Accounts payable are part of short-term liabilities, so they affect liquidity ratios
  2. Financial stability
    The higher the share of borrowed funds (including accounts payable), the lower the company's level of independence
  3. Capital turnover
    Moderate accounts payable can positively affect working capital by allowing the company to use “free” financing from suppliers (payment deferrals)
  4. Risks and reputation
    Large and especially overdue accounts payable may indicate financial difficulties. This can deter investors, partners, and lenders, and at a critical level of debt and lack of resources to repay it, bankruptcy proceedings may be initiated

Annual Accounts Payables Motorsport Games

2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011
814 K 2.37 M 1.78 M 706 K - - - - - - - - -

All numbers in USD currency

Indicator range from annual reports

Maximum Minimum Average
2.37 M 706 K 1.42 M

Quarterly Accounts Payables Motorsport Games

2025-Q3 2025-Q2 2025-Q1 2024-Q3 2024-Q2 2024-Q1 2023-Q3 2023-Q2 2023-Q1 2022-Q4 2022-Q3 2022-Q2 2022-Q1 2021-Q4 2021-Q3 2021-Q2 2021-Q1 2020-Q4 2020-Q3 2020-Q2 2020-Q1 2019-Q4 2019-Q3 2019-Q2 2019-Q1 2018-Q4 2018-Q3 2018-Q2 2018-Q1 2017-Q4 2017-Q3 2017-Q2 2017-Q1 2016-Q4 2016-Q3 2016-Q2 2016-Q1 2015-Q4 2015-Q3 2015-Q2 2015-Q1 2014-Q4 2014-Q3 2014-Q2 2014-Q1 2013-Q4 2013-Q3 2013-Q2 2013-Q1 2012-Q4 2012-Q3 2012-Q2 2012-Q1 2011-Q4 2011-Q3 2011-Q2 2011-Q1
974 K 1.03 M 2.73 M 2.6 M 1.76 M 1.51 M 1.32 M 876 K 1.04 M 2.37 M 1.01 M 314 K 593 K 1.78 M 501 K 269 K 417 K 706 K 706 K 706 K 706 K 267 K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

All numbers in USD currency

Indicator range from quarterly reporting

Maximum Minimum Average
2.73 M 267 K 1.1 M

Accounts Payables of other stocks in the Gaming multimedia industry

Issuer Accounts Payables Price % 24h Market Cap Country
Bilibili Bilibili
BILI
3.07 B $ 24.59 -0.04 % $ 8.21 B chinaChina
Fujian Blue Hat Interactive Entertainment Technology Ltd. Fujian Blue Hat Interactive Entertainment Technology Ltd.
BHAT
34.2 M $ 1.39 - $ 813 K chinaChina
Activision Blizzard Activision Blizzard
ATVI
324 M - - $ 73.8 B usaUSA
Avid Technology Avid Technology
AVID
45.9 M - - $ 1.2 B usaUSA
Electronic Arts Electronic Arts
EA
105 M $ 204.18 0.22 % $ 53.5 B usaUSA
GigaMedia Limited GigaMedia Limited
GIGM
38 K $ 1.52 -3.83 % $ 16.8 M taiwanTaiwan
Sea Limited Sea Limited
SE
350 M $ 121.52 -2.8 % $ 69.9 B usaUSA
Take-Two Interactive Software Take-Two Interactive Software
TTWO
195 M $ 244.77 1.37 % $ 42.9 B usaUSA
RealNetworks RealNetworks
RNWK
2.58 M - 1.74 % $ 34.7 M usaUSA
SciPlay Corporation SciPlay Corporation
SCPL
18.4 M - - $ 548 M usaUSA
Skillz Skillz
SKLZ
9.8 M $ 5.28 -7.53 % $ 94.2 M usaUSA