
Annual report 2024
added 11-06-2025
Skillz EBITDA 2011-2025 | SKLZ
Earnings before Interest, Taxes, Depreciation, and Amortization (EBITDA), is an often used measure of a company's profitability. Financial analysts use EBITDA for a number of purposes including calculating simple valuations of a firm, estimating cash flows, and assessing debt servicing capability. The uses for EBITDA in financial analysis are numerous, but in practice should be more restrained. While EBITDA has some useful applications, it should be used with caution, as the problems with EBITDA are abundant and can lead to a number of misguided conclusions.[1]
EBITDA is an important indicator for investors and analysts because it allows them to evaluate a company's operating profit without considering the impact of financial expenses, taxes, or non-cash depreciation and amortization. It provides better comparability between companies in different industries or with different tax conditions.
EBITDA is often used to assess a company's ability to generate cash flow and repay debts. It can also serve as a measure of a company's operational efficiency, as it shows how profitable the core business is, regardless of external factors such as interest or taxes.
However, it is important to note that EBITDA is not an official financial statement measure and can be defined and calculated differently by companies. Therefore, investors and analysts should exercise caution when using EBITDA as an evaluation tool and combine it with other financial metrics and information to get a more complete picture of a company's financial condition.
Annual EBITDA Skillz
| 2024 | 2023 | 2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -44.8 M | -112 M | -403 M | -94 M | -43.2 M | -24.1 M | -25.1 M | - | - | - | - | - | - | - |
All numbers in USD currency
Indicator range from annual reports
| Maximum | Minimum | Average |
|---|---|---|
| -24.1 M | -403 M | -107 M |
Quarterly EBITDA Skillz
| 2024-Q3 | 2024-Q2 | 2023-Q3 | 2023-Q2 | 2023-Q1 | 2022-Q4 | 2022-Q3 | 2022-Q2 | 2022-Q1 | 2021-Q4 | 2021-Q3 | 2021-Q2 | 2021-Q1 | 2020-Q4 | 2020-Q3 | 2020-Q2 | 2020-Q1 | 2019-Q4 | 2019-Q3 | 2019-Q2 | 2019-Q1 | 2018-Q4 | 2018-Q3 | 2018-Q2 | 2018-Q1 | 2017-Q4 | 2017-Q3 | 2017-Q2 | 2017-Q1 | 2016-Q4 | 2016-Q3 | 2016-Q2 | 2016-Q1 | 2015-Q4 | 2015-Q3 | 2015-Q2 | 2015-Q1 | 2014-Q4 | 2014-Q3 | 2014-Q2 | 2014-Q1 | 2013-Q4 | 2013-Q3 | 2013-Q2 | 2013-Q1 | 2012-Q4 | 2012-Q3 | 2012-Q2 | 2012-Q1 | 2011-Q4 | 2011-Q3 | 2011-Q2 | 2011-Q1 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -20.6 M | 26 M | -30.9 M | -29.5 M | -31.4 M | - | -80 M | -56.1 M | -141 M | - | -77.1 M | -49.5 M | -50.9 M | - | -27.5 M | -12.3 M | -14.9 M | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
All numbers in USD currency
Indicator range from quarterly reporting
| Maximum | Minimum | Average |
|---|---|---|
| 26 M | -141 M | -42.5 M |
References
- Brockman, C. M., & Russell, J. W. (2012). EBITDA: use it... or lose it?. International Journal of Business, Accounting and Finance, 6(2), 84-93.
EBITDA of other stocks in the Gaming multimedia industry
| Issuer | EBITDA | Price | % 24h | Market Cap | Country | |
|---|---|---|---|---|---|---|
|
Bilibili
BILI
|
-5.89 B | $ 24.59 | -0.04 % | $ 8.21 B | ||
|
Fujian Blue Hat Interactive Entertainment Technology Ltd.
BHAT
|
-50.7 M | $ 1.39 | - | $ 813 K | ||
|
Gravity Co., Ltd.
GRVY
|
96.7 B | $ 56.2 | -2.7 % | $ 457 M | ||
|
Glu Mobile Inc.
GLUU
|
25.9 M | - | - | $ 2.2 B | ||
|
NeoGames S.A.
NGMS
|
-1.16 M | - | - | $ 679 M | ||
|
Score Media and Gaming Inc.
SCR
|
-30.5 M | - | - | $ 1.99 B | ||
|
Zynga Inc.
ZNGA
|
-228 M | - | - | $ 9.3 B | ||
|
Integrated Media Technology Limited
IMTE
|
-6.59 M | $ 0.71 | -6.02 % | $ 4.99 M | ||
|
Activision Blizzard
ATVI
|
1.78 B | - | - | $ 73.8 B | ||
|
Avid Technology
AVID
|
62.2 M | - | - | $ 1.2 B | ||
|
Electronic Arts
EA
|
1.88 B | $ 204.18 | 0.22 % | $ 53.5 B | ||
|
GigaMedia Limited
GIGM
|
-3.96 M | $ 1.52 | -3.83 % | $ 16.8 M | ||
|
Motorsport Games
MSGM
|
-17.3 M | $ 2.74 | 7.45 % | $ 7.06 M | ||
|
Sea Limited
SE
|
1.05 B | $ 121.52 | -2.8 % | $ 69.9 B | ||
|
Playtika Holding Corp.
PLTK
|
438 M | $ 4.09 | -3.31 % | $ 1.52 B | ||
|
Take-Two Interactive Software
TTWO
|
-4.16 B | $ 244.77 | 1.37 % | $ 42.9 B | ||
|
RealNetworks
RNWK
|
-20.1 M | - | 1.74 % | $ 34.7 M | ||
|
SciPlay Corporation
SCPL
|
170 M | - | - | $ 548 M | ||
|
Super League Gaming
SLGG
|
-14.1 M | - | -22.6 % | $ 3.38 M |