
NeoGames S.A. NGMS
Annual report 2023
added 12-27-2025
NeoGames S.A. Total Assets 2011-2026 | NGMS
Total Assets — these are all the resources owned by the business that have economic value. They are used to operate the business, generate profit, and ensure the company’s stability.Main categories of assets
Current assets (used within one year):
- Cash and cash equivalents
- Accounts receivable (amounts owed by customers)
- Inventory of goods, raw materials, and supplies
- Short-term investments
- Fixed assets (buildings, machinery, equipment)
- Intangible assets (brands, patents, software)
- Long-term investments
- Goodwill (reputational value from mergers)
Assets represent an objective measure of a business's value, reflecting everything behind it: physical infrastructure, technology, customer base, and financial resources. A high share of liquid assets such as cash indicates a company’s financial flexibility and its ability to maintain stability in changing market conditions.
Asset analysis helps assess how effectively a company utilizes its resources to generate revenue and profit, reflecting its operational efficiency and ability to convert invested capital into financial results.
Annual Total Assets NeoGames S.A.
| 2023 | 2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 458 M | 461 M | 116 M | 94.6 M | 33.2 M | 19.4 M | - | - | - | - | - | - | - |
All numbers in USD currency
Indicator range from annual reports
| Maximum | Minimum | Average |
|---|---|---|
| 461 M | 19.4 M | 197 M |
Quarterly Total Assets NeoGames S.A.
| 2022-Q4 | 2022-Q3 | 2022-Q2 | 2022-Q1 | 2021-Q4 | 2021-Q3 | 2021-Q2 | 2021-Q1 | 2020-Q4 | 2020-Q3 | 2020-Q2 | 2020-Q1 | 2019-Q4 | 2019-Q3 | 2019-Q2 | 2019-Q1 | 2018-Q4 | 2018-Q3 | 2018-Q2 | 2018-Q1 | 2017-Q4 | 2017-Q3 | 2017-Q2 | 2017-Q1 | 2016-Q4 | 2016-Q3 | 2016-Q2 | 2016-Q1 | 2015-Q4 | 2015-Q3 | 2015-Q2 | 2015-Q1 | 2014-Q4 | 2014-Q3 | 2014-Q2 | 2014-Q1 | 2013-Q4 | 2013-Q3 | 2013-Q2 | 2013-Q1 | 2012-Q4 | 2012-Q3 | 2012-Q2 | 2012-Q1 | 2011-Q4 | 2011-Q3 | 2011-Q2 | 2011-Q1 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | - | - | 116 M | - | - | - | 94.6 M | - | - | - | 33.2 M | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
All numbers in USD currency
Indicator range from quarterly reporting
| Maximum | Minimum | Average |
|---|---|---|
| 116 M | 33.2 M | 81.2 M |
Total Assets of other stocks in the Gaming multimedia industry
| Issuer | Total Assets | Price | % 24h | Market Cap | Country | |
|---|---|---|---|---|---|---|
|
Fujian Blue Hat Interactive Entertainment Technology Ltd.
BHAT
|
75.2 M | - | - | $ 398 K | ||
|
Activision Blizzard
ATVI
|
27.4 B | - | - | $ 73.8 B | ||
|
Avid Technology
AVID
|
287 M | - | - | $ 1.2 B | ||
|
Gravity Co., Ltd.
GRVY
|
686 B | $ 60.88 | 0.76 % | $ 457 M | ||
|
Glu Mobile Inc.
GLUU
|
654 M | - | - | $ 2.2 B | ||
|
Integrated Media Technology Limited
IMTE
|
13 M | $ 0.63 | 4.56 % | $ 4.99 M | ||
|
Score Media and Gaming Inc.
SCR
|
78.7 M | - | - | $ 1.99 B | ||
|
Bilibili
BILI
|
23.9 B | $ 25.62 | 1.67 % | $ 8.58 B | ||
|
Zynga Inc.
ZNGA
|
6.21 B | - | - | $ 9.3 B | ||
|
Electronic Arts
EA
|
12.4 B | $ 200.21 | 0.49 % | $ 52.5 B | ||
|
Motorsport Games
MSGM
|
12 M | $ 4.68 | 14.71 % | $ 22.7 M | ||
|
Sea Limited
SE
|
22.6 B | $ 87.57 | 1.83 % | $ 50.3 B | ||
|
SciPlay Corporation
SCPL
|
766 M | - | - | $ 548 M | ||
|
RealNetworks
RNWK
|
69.3 M | - | 1.74 % | $ 34.7 M | ||
|
Playtika Holding Corp.
PLTK
|
3.72 B | $ 2.81 | -1.4 % | $ 1.06 B | ||
|
Take-Two Interactive Software
TTWO
|
9.18 B | $ 207.69 | -0.43 % | $ 36.4 B | ||
|
Skillz
SKLZ
|
374 M | $ 3.24 | -0.31 % | $ 57.8 M | ||
|
Super League Gaming
SLGG
|
11.7 M | - | -22.6 % | $ 3.38 M | ||
|
GigaMedia Limited
GIGM
|
42.4 M | $ 1.52 | -1.94 % | $ 16.8 M |