
SciPlay Corporation SCPL
Quarterly report 2023-Q2
added 08-08-2023
SciPlay Corporation Cost of Revenue 2011-2025 | SCPL
Cost of Revenue is a financial metric that reflects all direct costs associated with the production of goods or the provision of services that directly led to revenue during the reporting period. It is the total amount of expenses incurred by the company to deliver its products or services, including both production costs and related expenses necessary for delivery or customer support.What is included in the cost of revenue
| Cost Category | Examples |
|---|---|
| Production Costs | Materials, wages of production staff, depreciation of equipment |
| Service and Support | Customer service, user support, technical assistance |
| Delivery and Logistics | Packaging, delivery of goods to customers |
| Hosting and Infrastructure | Servers, cloud platforms (especially for IT and SaaS companies) |
| Content and Licenses | License purchases, production royalties (e.g., in streaming services) |
Importance of the Metric
- Helps to understand how costly the revenue-generating process is.
- A high cost of revenue may indicate:
Poor cost control
Low operational efficiency - A low cost of revenue combined with high revenue indicates high profitability and business competitiveness.
Annual Cost of Revenue SciPlay Corporation
| 2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 204 M | 190 M | 185 M | 158 M | 160 M | 139 M | - | - | - | - | - | - |
All numbers in USD currency
Indicator range from annual reports
| Maximum | Minimum | Average |
|---|---|---|
| 204 M | 139 M | 173 M |
Quarterly Cost of Revenue SciPlay Corporation
| 2023-Q2 | 2023-Q1 | 2022-Q4 | 2022-Q3 | 2022-Q2 | 2022-Q1 | 2021-Q4 | 2021-Q3 | 2021-Q2 | 2021-Q1 | 2020-Q4 | 2020-Q3 | 2020-Q2 | 2020-Q1 | 2019-Q4 | 2019-Q3 | 2019-Q2 | 2019-Q1 | 2018-Q4 | 2018-Q3 | 2018-Q2 | 2018-Q1 | 2017-Q4 | 2017-Q3 | 2017-Q2 | 2017-Q1 | 2016-Q4 | 2016-Q3 | 2016-Q2 | 2016-Q1 | 2015-Q4 | 2015-Q3 | 2015-Q2 | 2015-Q1 | 2014-Q4 | 2014-Q3 | 2014-Q2 | 2014-Q1 | 2013-Q4 | 2013-Q3 | 2013-Q2 | 2013-Q1 | 2012-Q4 | 2012-Q3 | 2012-Q2 | 2012-Q1 | 2011-Q4 | 2011-Q3 | 2011-Q2 | 2011-Q1 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 58.2 M | 57.7 M | - | 52 M | 47.9 M | 48.2 M | - | 46.2 M | 48 M | 47.1 M | - | 48 M | 52.6 M | 37.9 M | 35.4 M | 36.9 M | 40.5 M | 45.7 M | 43.8 M | 40.6 M | 38.4 M | 37.6 M | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
All numbers in USD currency
Indicator range from quarterly reporting
| Maximum | Minimum | Average |
|---|---|---|
| 58.2 M | 35.4 M | 45.4 M |
Cost of Revenue of other stocks in the Gaming multimedia industry
| Issuer | Cost of Revenue | Price | % 24h | Market Cap | Country | |
|---|---|---|---|---|---|---|
|
Bilibili
BILI
|
15.3 B | $ 24.59 | -0.04 % | $ 8.21 B | ||
|
Fujian Blue Hat Interactive Entertainment Technology Ltd.
BHAT
|
17.2 M | $ 1.39 | - | $ 813 K | ||
|
Gravity Co., Ltd.
GRVY
|
224 B | $ 56.2 | -2.7 % | $ 457 M | ||
|
Integrated Media Technology Limited
IMTE
|
-149 K | $ 0.71 | -6.02 % | $ 4.99 M | ||
|
Avid Technology
AVID
|
143 M | - | - | $ 1.2 B | ||
|
Electronic Arts
EA
|
1.54 B | $ 204.18 | 0.22 % | $ 53.5 B | ||
|
GigaMedia Limited
GIGM
|
2.58 M | $ 1.52 | -3.83 % | $ 16.8 M | ||
|
Motorsport Games
MSGM
|
3.62 M | $ 2.74 | 7.45 % | $ 7.06 M | ||
|
Sea Limited
SE
|
9.61 B | $ 121.52 | -2.8 % | $ 69.9 B | ||
|
Playtika Holding Corp.
PLTK
|
692 M | $ 4.09 | -3.31 % | $ 1.52 B | ||
|
Take-Two Interactive Software
TTWO
|
2.57 B | $ 244.77 | 1.37 % | $ 42.9 B | ||
|
RealNetworks
RNWK
|
13.8 M | - | 1.74 % | $ 34.7 M | ||
|
Super League Gaming
SLGG
|
10.1 M | - | -22.6 % | $ 3.38 M | ||
|
Skillz
SKLZ
|
13.4 M | $ 5.28 | -7.53 % | $ 94.2 M |