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Activision Blizzard ATVI

Quarterly report 2023-Q2
added 07-31-2023

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Activision Blizzard Accounts Receivables 2011-2026 | ATVI

Accounts receivable — is the amount of money owed to a company by other organizations, individuals, or the government. It arises when a company has already delivered goods, performed work, or provided services, but has not yet received payment for them.
Examples of accounts receivable
  • Customers have not paid invoices for delivered products
  • An advance has been paid to a supplier, but goods have not yet been received
  • Employees have not reported on accountable amounts
  • The government must refund tax overpayments
  • Outstanding loans issued
Importance of accounts receivable in company analysis
  1. Asset quality
    Accounts receivable are part of current assets. But they are not cash — they are promises. Investors assess how realistic these promises are to be collected. The higher the share of overdue or doubtful receivables, the greater the risk of asset impairment.
  2. Impact on cash flow
    Even if a company shows a profit, the money can be "tied up" in receivables. This means profit does not turn into actual cash, and the company may face liquidity shortages.
  3. Assessment of management efficiency
    The following accounts receivable turnover ratios are commonly used:
    Receivables turnover = Revenue / Average accounts receivable
    (the higher — the better)

    Days Sales Outstanding (DSO) = 365 / Turnover
    (the fewer days — the faster customers pay)

    If the DSO is constantly increasing — this is a red flag — customers are delaying payments, and money gets stuck in settlements.

Annual Accounts Receivables Activision Blizzard

2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011
1.2 B 972 M 1.05 B 848 M 1.04 B 918 M 732 M 679 M 659 M 515 M 707 M 649 M

All numbers in USD currency

Indicator range from annual reports

Maximum Minimum Average
1.2 B 515 M 831 M

Quarterly Accounts Receivables Activision Blizzard

2023-Q2 2023-Q1 2022-Q4 2022-Q3 2022-Q2 2022-Q1 2021-Q4 2021-Q3 2021-Q2 2021-Q1 2020-Q4 2020-Q3 2020-Q2 2020-Q1 2019-Q4 2019-Q3 2019-Q2 2019-Q1 2018-Q4 2018-Q3 2018-Q2 2018-Q1 2017-Q4 2017-Q3 2017-Q2 2017-Q1 2016-Q4 2016-Q3 2016-Q2 2016-Q1 2015-Q4 2015-Q3 2015-Q2 2015-Q1 2014-Q4 2014-Q3 2014-Q2 2014-Q1 2013-Q4 2013-Q3 2013-Q2 2013-Q1 2012-Q4 2012-Q3 2012-Q2 2012-Q1 2011-Q4 2011-Q3 2011-Q2 2011-Q1
1.04 B 764 M 1.2 B 658 M - 530 M 972 M 585 M 682 M 773 M 1.05 B 1.05 B 1.05 B 1.05 B 848 M 848 M 848 M 848 M 1.04 B 1.04 B 1.04 B 1.04 B 918 M 918 M 918 M 918 M 732 M 732 M 732 M 732 M 679 M 679 M 679 M 679 M 659 M 659 M 659 M 659 M 510 M 510 M 510 M 510 M 707 M 707 M 707 M 707 M 649 M 649 M 649 M 649 M

All numbers in USD currency

Indicator range from quarterly reporting

Maximum Minimum Average
1.2 B 510 M 783 M

Accounts Receivables of other stocks in the Gaming multimedia industry

Issuer Accounts Receivables Price % 24h Market Cap Country
Fujian Blue Hat Interactive Entertainment Technology Ltd. Fujian Blue Hat Interactive Entertainment Technology Ltd.
BHAT
15.2 M $ 0.75 - $ 439 K chinaChina
Bilibili Bilibili
BILI
1.05 B $ 33.24 - $ 86.8 B chinaChina
Electronic Arts Electronic Arts
EA
679 M $ 203.6 - $ 53.3 B usaUSA
GigaMedia Limited GigaMedia Limited
GIGM
275 K $ 1.57 2.61 % $ 17.4 M taiwanTaiwan
Sea Limited Sea Limited
SE
363 M $ 113.59 - $ 65.3 B usaUSA
Avid Technology Avid Technology
AVID
76.8 M - - $ 1.2 B usaUSA
Take-Two Interactive Software Take-Two Interactive Software
TTWO
771 M $ 221.81 - $ 38.8 B usaUSA
Motorsport Games Motorsport Games
MSGM
736 K $ 4.08 - $ 10.5 M usaUSA
Playtika Holding Corp. Playtika Holding Corp.
PLTK
188 M $ 3.59 - $ 1.33 B israelIsrael
RealNetworks RealNetworks
RNWK
9.56 M - 1.74 % $ 34.7 M usaUSA
SciPlay Corporation SciPlay Corporation
SCPL
51 M - - $ 548 M usaUSA
Super League Gaming Super League Gaming
SLGG
3.77 M - -22.6 % $ 3.38 M usaUSA
Skillz Skillz
SKLZ
4.89 M $ 3.64 -0.27 % $ 65 M usaUSA