
RealNetworks RNWK
Quarterly report 2022-Q3
added 05-23-2026
RealNetworks Accounts Receivables 2011-2026 | RNWK
Accounts receivable — is the amount of money owed to a company by other organizations, individuals, or the government. It arises when a company has already delivered goods, performed work, or provided services, but has not yet received payment for them.Examples of accounts receivable
- Customers have not paid invoices for delivered products
- An advance has been paid to a supplier, but goods have not yet been received
- Employees have not reported on accountable amounts
- The government must refund tax overpayments
- Outstanding loans issued
- Asset quality
Accounts receivable are part of current assets. But they are not cash — they are promises. Investors assess how realistic these promises are to be collected. The higher the share of overdue or doubtful receivables, the greater the risk of asset impairment. - Impact on cash flow
Even if a company shows a profit, the money can be "tied up" in receivables. This means profit does not turn into actual cash, and the company may face liquidity shortages. - Assessment of management efficiency
The following accounts receivable turnover ratios are commonly used:
Receivables turnover = Revenue / Average accounts receivable
(the higher — the better)
Days Sales Outstanding (DSO) = 365 / Turnover
(the fewer days — the faster customers pay)
If the DSO is constantly increasing — this is a red flag — customers are delaying payments, and money gets stuck in settlements.
Annual Accounts Receivables RealNetworks
| 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 2008 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 9.56 M | 10.2 M | 12.8 M | 11.8 M | 12.7 M | 7.96 M | 22.5 M | 15.3 M | 24.6 M | 30.8 M | 41.2 M | 48.3 M | - | - |
All numbers in USD currency
Indicator range from annual reports
| Maximum | Minimum | Average |
|---|---|---|
| 48.3 M | 7.96 M | 20.6 M |
Quarterly Accounts Receivables RealNetworks
| 2022-Q4 | 2022-Q3 | 2022-Q2 | 2022-Q1 | 2021-Q4 | 2021-Q3 | 2021-Q2 | 2021-Q1 | 2020-Q4 | 2020-Q3 | 2020-Q2 | 2020-Q1 | 2019-Q4 | 2019-Q3 | 2019-Q2 | 2019-Q1 | 2018-Q4 | 2018-Q3 | 2018-Q2 | 2018-Q1 | 2017-Q4 | 2017-Q3 | 2017-Q2 | 2017-Q1 | 2016-Q4 | 2016-Q3 | 2016-Q2 | 2016-Q1 | 2015-Q4 | 2015-Q3 | 2015-Q2 | 2015-Q1 | 2014-Q4 | 2014-Q3 | 2014-Q2 | 2014-Q1 | 2013-Q4 | 2013-Q3 | 2013-Q2 | 2013-Q1 | 2012-Q4 | 2012-Q3 | 2012-Q2 | 2012-Q1 | 2011-Q4 | 2011-Q3 | 2011-Q2 | 2011-Q1 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | 8.66 M | 8.28 M | 8.18 M | 9.56 M | 10.5 M | 12.9 M | 12.5 M | 10.2 M | 13 M | 28.3 M | 27 M | 12.8 M | 27.9 M | 32 M | 32.4 M | 11.8 M | 13.1 M | 13.1 M | 13.7 M | 12.7 M | 26.7 M | 27.4 M | 26.8 M | 7.96 M | 25.3 M | 24.6 M | 23.5 M | 22.5 M | 20.5 M | 21.9 M | 15.5 M | 15.3 M | 17.7 M | 21.6 M | 25.4 M | 24.6 M | 26.5 M | 25.7 M | 28.7 M | 30.8 M | 35.7 M | 38.5 M | 40.2 M | 41.2 M | 38.7 M | 46 M | 41.2 M |
All numbers in USD currency
Indicator range from quarterly reporting
| Maximum | Minimum | Average |
|---|---|---|
| 46 M | 7.96 M | 22.5 M |
Accounts Receivables of other stocks in the Gaming multimedia industry
| Issuer | Accounts Receivables | Price | % 24h | Market Cap | Country | |
|---|---|---|---|---|---|---|
|
Fujian Blue Hat Interactive Entertainment Technology Ltd.
BHAT
|
15.2 M | - | - | $ 398 K | ||
|
Activision Blizzard
ATVI
|
1.2 B | - | - | $ 73.8 B | ||
|
Avid Technology
AVID
|
76.8 M | - | - | $ 1.2 B | ||
|
Motorsport Games
MSGM
|
2.24 M | $ 4.35 | 2.84 % | $ 21.1 M | ||
|
Sea Limited
SE
|
378 M | $ 82.16 | -3.19 % | $ 48.9 B | ||
|
Take-Two Interactive Software
TTWO
|
771 M | $ 211.03 | -0.48 % | $ 37 B | ||
|
Bilibili
BILI
|
1.27 B | $ 18.54 | 5.28 % | $ 7.73 B | ||
|
Playtika Holding Corp.
PLTK
|
162 M | $ 3.21 | 4.22 % | $ 1.21 B | ||
|
Super League Gaming
SLGG
|
2.45 M | - | -22.6 % | $ 3.38 M | ||
|
SciPlay Corporation
SCPL
|
51 M | - | - | $ 548 M | ||
|
Electronic Arts
EA
|
632 M | $ 203.36 | 0.43 % | $ 50.8 B | ||
|
Gravity Co., Ltd.
GRVY
|
8.24 B | $ 57.75 | 0.61 % | $ 401 M | ||
|
GigaMedia Limited
GIGM
|
108 K | $ 1.38 | -2.82 % | $ 15.3 M | ||
|
Skillz
SKLZ
|
14.4 M | $ 8.81 | 0.02 % | $ 137 M |