
Fujian Blue Hat Interactive Entertainment Technology Ltd. BHAT
$ 1.39
0.0%
Annual report 2024
added 12-13-2025
Fujian Blue Hat Interactive Entertainment Technology Ltd. Accounts Receivables 2011-2025 | BHAT
Accounts receivable — is the amount of money owed to a company by other organizations, individuals, or the government. It arises when a company has already delivered goods, performed work, or provided services, but has not yet received payment for them.Examples of accounts receivable
- Customers have not paid invoices for delivered products
- An advance has been paid to a supplier, but goods have not yet been received
- Employees have not reported on accountable amounts
- The government must refund tax overpayments
- Outstanding loans issued
- Asset quality
Accounts receivable are part of current assets. But they are not cash — they are promises. Investors assess how realistic these promises are to be collected. The higher the share of overdue or doubtful receivables, the greater the risk of asset impairment. - Impact on cash flow
Even if a company shows a profit, the money can be "tied up" in receivables. This means profit does not turn into actual cash, and the company may face liquidity shortages. - Assessment of management efficiency
The following accounts receivable turnover ratios are commonly used:
Receivables turnover = Revenue / Average accounts receivable
(the higher — the better)
Days Sales Outstanding (DSO) = 365 / Turnover
(the fewer days — the faster customers pay)
If the DSO is constantly increasing — this is a red flag — customers are delaying payments, and money gets stuck in settlements.
Annual Accounts Receivables Fujian Blue Hat Interactive Entertainment Technology Ltd.
| 2024 | 2023 | 2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | 15.2 M | 9.17 M | 16.7 M | 15.9 M | 13.6 M | 11.9 M | - | - | - | - | - | - | - |
All numbers in USD currency
Indicator range from annual reports
| Maximum | Minimum | Average |
|---|---|---|
| 16.7 M | 9.17 M | 13.7 M |
Quarterly Accounts Receivables Fujian Blue Hat Interactive Entertainment Technology Ltd.
| 2022-Q4 | 2022-Q3 | 2022-Q2 | 2022-Q1 | 2021-Q4 | 2021-Q3 | 2021-Q2 | 2021-Q1 | 2020-Q4 | 2020-Q3 | 2020-Q2 | 2020-Q1 | 2019-Q4 | 2019-Q3 | 2019-Q2 | 2019-Q1 | 2018-Q4 | 2018-Q3 | 2018-Q2 | 2018-Q1 | 2017-Q4 | 2017-Q3 | 2017-Q2 | 2017-Q1 | 2016-Q4 | 2016-Q3 | 2016-Q2 | 2016-Q1 | 2015-Q4 | 2015-Q3 | 2015-Q2 | 2015-Q1 | 2014-Q4 | 2014-Q3 | 2014-Q2 | 2014-Q1 | 2013-Q4 | 2013-Q3 | 2013-Q2 | 2013-Q1 | 2012-Q4 | 2012-Q3 | 2012-Q2 | 2012-Q1 | 2011-Q4 | 2011-Q3 | 2011-Q2 | 2011-Q1 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | - | - | 16.7 M | - | - | - | 15.9 M | - | - | - | 13.6 M | - | - | - | 11.9 M | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
All numbers in USD currency
Indicator range from quarterly reporting
| Maximum | Minimum | Average |
|---|---|---|
| 16.7 M | 11.9 M | 14.5 M |
Accounts Receivables of other stocks in the Gaming multimedia industry
| Issuer | Accounts Receivables | Price | % 24h | Market Cap | Country | |
|---|---|---|---|---|---|---|
|
Bilibili
BILI
|
1.05 B | $ 24.59 | -0.04 % | $ 8.21 B | ||
|
Activision Blizzard
ATVI
|
1.2 B | - | - | $ 73.8 B | ||
|
Avid Technology
AVID
|
76.8 M | - | - | $ 1.2 B | ||
|
Electronic Arts
EA
|
679 M | $ 204.18 | 0.22 % | $ 53.5 B | ||
|
GigaMedia Limited
GIGM
|
275 K | $ 1.52 | -3.83 % | $ 16.8 M | ||
|
Motorsport Games
MSGM
|
736 K | $ 2.74 | 7.45 % | $ 7.06 M | ||
|
Sea Limited
SE
|
363 M | $ 121.52 | -2.8 % | $ 69.9 B | ||
|
Playtika Holding Corp.
PLTK
|
188 M | $ 4.09 | -3.31 % | $ 1.52 B | ||
|
Take-Two Interactive Software
TTWO
|
771 M | $ 244.77 | 1.37 % | $ 42.9 B | ||
|
RealNetworks
RNWK
|
9.56 M | - | 1.74 % | $ 34.7 M | ||
|
SciPlay Corporation
SCPL
|
51 M | - | - | $ 548 M | ||
|
Super League Gaming
SLGG
|
3.77 M | - | -22.6 % | $ 3.38 M | ||
|
Skillz
SKLZ
|
4.89 M | $ 5.28 | -7.53 % | $ 94.2 M |