
Annual report 2025
added 03-31-2026
Super League Gaming Revenue 2011-2026 | SLGG
Company revenue is the total amount of money received from the sale of goods or services over a certain period of time. It is one of the key indicators of a company's financial condition and success.
Traditionally defined as follows:Revenue = Price * Quantity of productsRevenue is one of the components of a company’s income. In international practice, revenue is understood as the inflow or other increase in a company's assets or the settlement of its obligations that occurs as a result of the company’s core or main activity.[1]
This is an important indicator for assessing the financial condition and efficiency of a company. It makes it possible to determine how successfully a company sells its products or services on the market. In addition, revenue can be used to calculate other financial indicators such as profit, profitability, and market share.
Various factors can influence this indicator, including demand for goods or services, market competition, economic conditions, and the company's marketing efforts. Therefore, its analysis and monitoring are important tasks for the successful development of a business.
Annual Revenue Super League Gaming
| 2025 | 2024 | 2023 | 2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 11.3 M | 16.2 M | 25.1 M | 19.7 M | 11.7 M | 2.06 M | 1.08 M | 1.05 M | 201 K | 270 K | - | - | - | - | - |
All numbers in USD currency
Indicator range from annual reports
| Maximum | Minimum | Average |
|---|---|---|
| 25.1 M | 201 K | 8.86 M |
Quarterly Revenue Super League Gaming
| 2025-Q3 | 2025-Q2 | 2025-Q1 | 2024-Q4 | 2024-Q3 | 2024-Q2 | 2024-Q1 | 2023-Q4 | 2023-Q3 | 2023-Q2 | 2023-Q1 | 2022-Q4 | 2022-Q3 | 2022-Q2 | 2022-Q1 | 2021-Q4 | 2021-Q3 | 2021-Q2 | 2021-Q1 | 2020-Q4 | 2020-Q3 | 2020-Q2 | 2020-Q1 | 2019-Q4 | 2019-Q3 | 2019-Q2 | 2019-Q1 | 2018-Q4 | 2018-Q3 | 2018-Q2 | 2018-Q1 | 2017-Q4 | 2017-Q3 | 2017-Q2 | 2017-Q1 | 2016-Q4 | 2016-Q3 | 2016-Q2 | 2016-Q1 | 2015-Q4 | 2015-Q3 | 2015-Q2 | 2015-Q1 | 2014-Q4 | 2014-Q3 | 2014-Q2 | 2014-Q1 | 2013-Q4 | 2013-Q3 | 2013-Q2 | 2013-Q1 | 2012-Q4 | 2012-Q3 | 2012-Q2 | 2012-Q1 | 2011-Q4 | 2011-Q3 | 2011-Q2 | 2011-Q1 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2.42 M | 3 M | 2.72 M | - | 4.43 M | 4.12 M | 4.21 M | - | 7.2 M | 5.05 M | 3.32 M | - | 4.51 M | 4.28 M | 3.77 M | - | 3.6 M | 1.08 M | 788 K | - | 718 K | 324 K | 243 K | - | 350 K | 223 K | 249 K | - | 153 K | 358 K | 129 K | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
All numbers in USD currency
Indicator range from quarterly reporting
| Maximum | Minimum | Average |
|---|---|---|
| 7.2 M | 129 K | 2.39 M |
References
- Adhikari, B. (2010). Impact of Revenue Planning In Nepal Investment Bank Limited (Doctoral dissertation, Faculty of Management).
Revenue of other stocks in the Gaming multimedia industry
| Issuer | Revenue | Price | % 24h | Market Cap | Country | |
|---|---|---|---|---|---|---|
|
Bilibili
BILI
|
19.4 B | $ 24.55 | 6.81 % | $ 8.25 B | ||
|
Fujian Blue Hat Interactive Entertainment Technology Ltd.
BHAT
|
15.2 M | - | - | $ 398 K | ||
|
Electronic Arts
EA
|
7.46 B | $ 204.12 | 0.08 % | $ 53.5 B | ||
|
Activision Blizzard
ATVI
|
7.53 B | - | - | $ 73.8 B | ||
|
Avid Technology
AVID
|
417 M | - | - | $ 1.2 B | ||
|
Glu Mobile Inc.
GLUU
|
541 M | - | - | $ 2.2 B | ||
|
NeoGames S.A.
NGMS
|
192 M | - | - | $ 679 M | ||
|
Score Media and Gaming Inc.
SCR
|
20.7 M | - | - | $ 1.99 B | ||
|
Zynga Inc.
ZNGA
|
1.97 B | - | - | $ 9.3 B | ||
|
Integrated Media Technology Limited
IMTE
|
-444 K | $ 0.55 | -4.41 % | $ 4.99 M | ||
|
Motorsport Games
MSGM
|
11.3 M | $ 4.03 | 3.87 % | $ 19.5 M | ||
|
Playtika Holding Corp.
PLTK
|
2.76 B | $ 3.25 | 3.34 % | $ 1.22 B | ||
|
Sea Limited
SE
|
9.96 B | $ 87.22 | 7.2 % | $ 50.1 B | ||
|
Take-Two Interactive Software
TTWO
|
5.63 B | $ 203.23 | 2.47 % | $ 35.6 B | ||
|
RealNetworks
RNWK
|
58.2 M | - | 1.74 % | $ 34.7 M | ||
|
SciPlay Corporation
SCPL
|
671 M | - | - | $ 548 M | ||
|
Gravity Co., Ltd.
GRVY
|
406 B | $ 61.95 | 2.44 % | $ 457 M | ||
|
GigaMedia Limited
GIGM
|
5.49 M | $ 1.4 | -2.1 % | $ 15.5 M | ||
|
Skillz
SKLZ
|
104 M | $ 2.65 | 4.33 % | $ 41.4 M |